![]() Sound is often overlooked in games like these not by the developer, but by the player. From enemy positions to the current route your team is taking and even the amount of time that will have elapsed by the time you actually get there, it's all represented cleanly and attractively. The planning interface returns from Warzone Earth, and it's as good as ever every bit of data you'll need before plunging into the fray is displayed prominently. Friendly and enemy units are instantly identifiable, and all of them look pretty cool especially when they morph into different forms. This is placed in direct contrast to the monstrous robotic alien tentacles perforating the ground, pulsing with a vile crimson hue. Earth has been reduced to a barren hellscape lots of drab neutrals and a general lack of color go a long way in establishing the oppressive, desperate mood. ![]() It isn't ugly by any stretch, but there's not much to write home about. It is neither a technical nor an artistic powerhouse. Visually, Anomaly 2 largely fails to impress. This game will probably be remembered for its interesting implementation of its multiplayer component. Don't take that to mean that Anomaly 2's Campaign is dull or not worth your time - because it is. While that first game took a bold step in turning a well-established genre on its head, this sequel's attention is focused elsewhere. However, its innovations don't necessarily lie in the same general area that Anomaly: Warzone Earth made its mark. Anomaly 2 is an innovative sequel to an innovative game.
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